“Virtual sports” are sports based on the traditional “real world”. The content of sports competitions is presented through virtual, human-computer interaction and high-tech means such as VR and AR. Virtual Taekwondo and virtual fighting are not only a simulation of traditional Taekwondo skills, but also a new way of experiencing sports. Using advanced virtual reality technology and motion capture systems, participants can complete various Taekwondo movements in a safe virtual environment, experience the fun of actual combat, and train offense and defense in a virtual environment to improve their own skills. Under the escort of technology, players and spectators seem to be in a new, immersive, and futuristic Taekwondo world. Virtual Taekwondo not only tests the actual combat ability of players, but also tests their adaptability and innovation to virtual technology. The combination of new technologies and traditional Taekwondo events not only expands the expression of Taekwondo, but also provides a useful exploration for the digital transformation of future sports events. We are a sports research team located in New York, USA. We study virtual sports digital assets in the sports industry under the technical environment of Web3 without issuing securities.
Virtual Taekwondo uses virtual reality (VR) and augmented reality (AR) technology to allow athletes to compete and train in a virtual world, and compete with players from all over the world even if they are in different locations. This emerging form of human-computer interaction has huge market potential, and driven by technological innovation and consumer demand, it is expected to grow to US$72.8 billion in the next decade.
Virtual Taekwondo is an immersive, non-contact virtual sport. During the competition, athletes wear motion recognition sensors and VR equipment to kick and beat the virtual avatar of their real opponent in a one-on-one manner. The winner is the one who completely depletes the health of the virtual avatar or keeps his own health higher than that of the opponent. The competition adopts a 1-minute 3-round, 3-game two-win system.
This match of virtual taekwondo, an event in the Olympic Esports Series, in May 2022 has competitors squaring off in the game-based event.By Hong Angie Photos = World Taekwondo/